AI Insights · Timothy · January 2022
Top 5 Simulator Games Performance in Russia Q4 2021
An overview of the top-performing Simulator games in Russia during Q4 2021, including trends in downloads, revenue, and active users.
In Q4 2021, the top 5 Simulator games on a unified platform in Russia showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the weekly trends of these games.
Sculpt People from Crazy Labs saw an upward trend in weekly downloads, starting at around 66K at the beginning of the quarter and peaking at approximately 119K by the end of December. Weekly active users also increased significantly, moving from 186K to about 272K during the same period.
Hyper Evolution from SayGames LTD experienced a peak in weekly downloads early in the quarter with 209K in late October, followed by a decline to around 23K by the end of December. The active users mirrored this trend, starting at 150K and gradually decreasing to about 38K.
Makeup Master - Fashion Girl by Tap Q Games showed a strong performance in weekly downloads, with a peak of 284K in early December, before dropping to around 59K by the end of the month. Active users also saw a noteworthy rise, peaking at 326K in early December and then declining to 61K towards the end of the quarter.
Sushi Roll 3D - ASMR Food Game, another title from SayGames LTD, maintained consistent weekly downloads around 95K initially and ended the quarter with about 50K. Active users also stayed relatively stable, starting at 160K and closing the quarter at approximately 83K. Weekly revenue for this game remained modest, fluctuating between $28 and $86 throughout the quarter.
Train Simulator: Railroad Game from Azur Interactive Games Limited showed a notable rise in weekly downloads, surging from around 6K at the start to a peak of approximately 203K in mid-December, before tapering off to 53K by the end of the year. Active users reflected this trend, starting at 5.9K and reaching a high of 314K in mid-December, then decreasing to 104K. Revenue for this game also saw an increase, peaking at $337 in mid-December.
For more detailed insights and data, visit Sensor Tower.